The aim of this study is to investigate issues of Indonesian EFL students’ writing skills, covering ability, problem and reason why they got problems in writing comparison and contrast essay. The convergent parallel of mixed methods was used to explore these issues by involving 52 EFL students of IAIN Samarinda who enrolled the academic essay writing course. The three research instruments; essay writing test, open-ended questionnaire and interview were used in the data collection. The findings of this study revealed that the Indonesian EFL students’ writing ability was good that categorized with the mean score 77.83. However, some of them encounter problems in writing aspects including content, organization, vocabulary, grammar, and mechanics. Their reasons in experiencing these problems are not only limited knowledge of writing aspects and comparison and contrast essay itself, but also they had own personal reasons; lack of writing practice, writing dislike, writing anxiety, negative writing perception, low writing motivation, insufficient time given in writing test, and also inadequate teaching writing process taught by their lecturers. Indeed, the teaching writing improvement that involved EFL students and lecturers should be well-integrated in order to alleviate the students’ essay writing problems related to their reasons and to improve their writing ability. Factors caused the writing difficulties will be discussed further and some suggestions will be given on this research.
A factor that can influence the success of learning process is the use of learning media. Therefore, this research aims to evaluate the user experience of multimedia using the program of Auto play media studio for Teacher Professional Education (PPG). The research problem is how the teachers use multimedia in learning and how the teachers develop the multimedia by themselves using the computer technology program of media studio auto play. The research method is the user experience (UX) using the instrument from User Experience Questionnaire (UEQ) of Indonesian version, because there are several language versions of the questionnaire built and validated (for example, English, Spanish, Portuguese, etc.) These versions are available for free and online at www.ueq-online.org. The research result from the test of UEQ is that there are five scales which are categorized as excellent; they are Attractiveness, Efficiency, Dependability, Stimulation and Novelty, whereas the scale of Perspicuity is categorized of Above Average according to the interval benchmark of UEQ. All scores are above 0,08 shows that the evaluation of UX is positive. It can be concluded that the multimedia learning using the program of is very good – satisfying to use for the Teacher Professional Education for Islamic Education subject (PAI).
<p style="text-align: justify;">The aims of the recent study were; analyzing the effect of creative and online learning using Instagram on the ability to create new products in the technology and learning media course, and determining the level of users’ experience in processing visual media through the Canva application on android. Quantitative approach with this research was carried out through a quasi-experimental research model because it measured the post-test was applied to 58 students as the respondents in two experimental and control classes. This study used two instruments; the cognitive learning outcome questionnaire according to the subject to get the students’ ability to create new products, and the second instrument was taken from ueq-online.org in the Indonesian version to know the users' experience in processing visual media. The data were analyzed using one-way ANOVA, mean and standard deviation assisted by IBM SPSS Statistics 24.0. The results demonstrated that the effect of creative and online learning using Instagram on the ability to create new products in The Technology and Learning Media course was found significant at 0.028 <0.05 which meant it could be applied well. Meanwhile, the level of users' experience in processing the visual media application Canva on Android had the highest score on the Stimulation scale at 1.59, categorized "Very Good" and the lowest score was on the Novelty scale at 0.93, categorized "Above Average". With the strong creative encouragement to create new products, the students were able to process their own visual media which were tailored to the agreed digital visual designs and were published on Instagram.</p>
There are some language skills, one of them is writing which has the steps of learning a foreign language. Writing skill has the most difficult skill. The use of instructional media has functions to facilitate teaching and learning activities, especially in Arabic learning of Imla’ material. The flashcard is used as a medium to facilitate teaching and learning activities of Imla’ for non-Arabic students. This research aimed to describe learning of Imla’ on Arabic writing skill and describe learning implementation of Imla’ on Arabic through flashcard at the level of elementary school at Elementary School level in Samarinda. The researcher used research design of qualitative descriptive by using the research instruments of observation, interview, and documentation. The research result obtained through the data sources from the principal, vice principal of curriculum, Arabic teachers and students. To analyze the data, the researcher used Miles and Huberman’s theory through three steps of data reduction, data display, and verification. The research results were that Arabic learning based on the writing skill on the elementary level included in category of Imla’ manqul which is aimed for students to be able to recognize, know, and rewrite letters of Hijaiyah by the rules of writing and letters written separated or connected with other letters. The students were also able to recognize the meaning of what they wrote through flashcard. The use of flashcard was helpful in the Arabic teaching process, because the students were easier in understanding the meaning of each vocabulary they wrote. The students did not feel saturated in teaching and learning proses, because flashcard can be used by the students as a form of game which they usually play such as picture card. Therefore, the Arabic writing skill on the elementary level will be easier to be learnt by the students.
Early childhood between the ages of 0 and 6 years experiences rapid growth and development. Children at this age have considerable potential that must be nurtured by providing essential knowledge, attitudes, and skills. Teachers are responsible for helping students reach their full potential through learning activities. One of them is creating exciting learning media that increases students' concentration and motivation. This study aims to adapt the use of naturalist illustration media to children's concentration and learning motivation. This research is a qualitative descriptive study using documentation, observation, and interviews. The results show that using realistic images can arouse children's curiosity, increase their focus, and encourage learning through activities and consequences. Based on the findings of this study, it can be concluded that the use of naturalist images is very suitable for early childhood education, as evidenced by the increase in children's attention and learning motivation
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