The use of a methodology to address a problem facilitates work in an efficient, effective, and highly productive way. The design thinking methodology (also known as design thinking) is user-centric and oriented towards offering solutions by breaking down a problem into small parts to analyze it, to explore it, to test the results, and to create solutions that benefit the end-user. Many children have problems related to learning disorders, such as dyslexia, which occur due to the way that their brain incorporates and processes information. This can lead to them showing difficulty in some learning areas, even when their intelligence or motivation does not appear to be affected. In this research, through a mixed approach, a playful application is developed using new information and communication technologies (ICT), following a design thinking methodology, with the aim of supporting the learning of children with dyslexia through content designed with respect to their needs in order to help improve their academic performance. Data collection was carried out through observation, an interview, and record reviews. Analysis of the didactic materials allowed for the observation that content designed for the specific needs of children can work as a reinforcement for incorporating the information in an entertaining, dynamic, and friendly way, ultimately contributing to improved academic performance.
There are several attempts that have been made in Mexico in recent years and through the different six-year periods of Government, to insert Information and Communication Technologies (ICT) in the teaching and learning process at the levels of basic education. The foregoing was attempted through the creation of multiple Federal Government programs for that purpose. One of these programs establishes digital competencies and within these can be located the competence of Digital Citizenship. The present work shows a small outline of the competition of digital citizenship in new students of Educational Institutions of the State of Tabasco. Digital citizenship does not have a single focus, there are multiple edges that can be addressed. Finally, some proposals for various actions are exposed, through which the acquisition of this digital competence can be achieved. Teachers, as active agents in the teaching and learning process, can be important actors through the promotion of the proposed activities and practices.
In Mexico the use of mobile telephony has increased in recent years, which gives the idea of the impact they have on daily life, encouraging the user not to be in a predetermined place and are a step towards learning at any time and in any place. It is important to create applications using this type of technology, to support the education sector. This research, which was conducted under a mixed-type approach, used as tools for data collection to the questionnaire, observation and interview, resulting in an application that made use of mobile technology, focused to promote the learning of the structure of the chemical elements, as support to the students of baccalaureate, in the subject of Chemistry; This is because young people depend on the printed format that contains the general scheme of all the symbols or memorization to learn each of the elements and their parts. Although on the Web there are several applications that circulate for free on the same subject, some are restricted to computer equipment and others were created for smartphone phones that require a payment to download them.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.