It appears that most stars are born in clusters, and that at birth most stars have circumstellar discs which are comparable in size to the separations between the stars. Interactions between neighbouring stars and discs are therefore likely to play a key rôle in determining disc lifetimes, stellar masses, and the separations and eccentricities of binary orbits. Such interactions may also cause fragmentation of the discs, thereby triggering the formation of additional stars.We have carried out a series of simulations of disc-star interactions using an SPH code which treats self-gravity, hydrodynamic and viscous forces. We find that interactions between discs and stars provide a mechanism for removing energy from, or adding energy to, the orbits of the stars, and for truncating the discs. However, capture during such encounters is unlikely to be an important binary formation mechanism.A more significant consequence of such encounters is that they can trigger fragmentation of the disc, via tidally and compressionally induced gravitational instabilities, leading to the formation of additional stars. When the disc-spins and stellar orbits are randomly oriented, encounters lead to the formation of new companions to the original star in 20% of encounters. If most encounters are prograde and coplanar, as suggested by simulations of dynamically-triggered star formation, then new companions are formed in approximately 50% of encounters.
Abstract. -Smoothed particle hydrodynamics (SPH) is a particle method for modelling hydrodynamical flows that has been successfully applied to a wide range of astrophysical problems. One of its main weaknesses, however, has been its inability to treat viscosity in a rigorous manner. We present a new method that can be used to solve the Navier-Stokes equation for an arbitrary viscosity. We compare the accuracy of the method to alternative methods for treating viscosity in SPH, and apply the method to a series of tests for which there exist analytic solutions. We find that the new method is significantly more accurate than other existing methods, computationally efficient, and that the results of simulations carried out using the method are in excellent agreement with the theory.
A Lagrangian, particle-based numerical method (tree code gravity plus smoothed particle hydrodynamics) was used to simulate clump-clump collisions occurring within GMCs. The collisions formed shock-compressed layers, out of which condensed approximately co-planar protostellar discs of 7-60 solar masses and 500-1000AU radius. Binary and multiple systems were the usual final state. Lower mass objects were also produced, but commonly underwent disruption or merger. Such objects occasionally survived by being ejected via a three-body slingshot event resulting from an encounter with a binary system. Varying the impact parameter, b, altered the processes by which the protostellar systems formed. At low b a single central disc formed initially, and was then spun-up by an accretion flow, causing it to produce secondaries via rotational instabilities. At mid b the shocked layer w hich formed initially broke up into fragments, and discs were then formed via fragment merger. At large b single objects formed within the compressed leading edge of each clump. These became unbound from each other as b was increased further. The effect of changing numerical factors was examined by : (i) colliding clumps which had been re-oriented before the collision (thus altering the initial particle noise), and (ii) by quadrupling the number of particles in each clump (thus increasing the resolution of the simulation). Both changes were found to affect the small-scale details of a collision, but leave the large scale morphology largely unaltered. It was concluded that clump-clump collisions provide a natural mechanism by which multiple protostellar systems may form.Comment: 15 pages, 12 low resolution figures in 50 files, accepted by MNRA
It is expected that an average protostar will undergo at least one impulsive interaction with a neighbouring protostar whilst a large fraction of its mass is still in a massive, extended disc. Such interactions must have a significant impact upon the evolution of the protostars and their discs. We have carried out a series of simulations of coplanar encounters between two stars, each possessing a massive circumstellar disc, using an SPH code that models gravitational, hydrodynamic and viscous forces. We find that during a coplanar encounter, disc material is swept up into a shock layer between the two interacting stars, and the layer then fragments to produce new protostellar condensations. The truncated remains of the discs may subsequently fragment; and the outer regions of the discs may be thrown off to form circumbinary disc‐like structures around the stars. Thus coplanar disc–disc encounters lead efficiently to the formation of multiple star systems and small‐N clusters, including substellar objects.
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