The participation of citizens in designing their social and built environments is vital for the creation of sustainable cities and communities. However, in practice, collective decision-making remains challenging. Several researchers have proposed innovative models of governance to achieve a more democratic participation. This paper attempts to contribute to this topic from the viewpoint of urban planning. The objectives are twofold. First, to introduce a conceptual framework of a gameful collective process of urbanism based on location data. Second, to present an early stage of prototyping a case study using e-bikes. Research questions are elaborated as follows: How can collective processes of urban planning engage the collective intelligence and the local knowledge of the community? How to utilize technological tools to support new forms of participatory urban governance? The main contribution of this work lies in the combination of the concepts of temporal ownership of public space, tokenization of location data, and liquid democracy, to design a dynamic and gameful decision-making process that promotes collective intelligence.
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