Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the "something-something" database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.
In this paper we present the techniques used for the University of Montréal's team submissions to the 2013 Emotion Recognition in the Wild Challenge. The challenge is to classify the emotions expressed by the primary human subject in short video clips extracted from feature length movies. This involves the analysis of video clips of acted scenes lasting approximately one-two seconds, including the audio track which may contain human voices as well as background music. Our approach combines multiple deep neural networks for different data modalities, including: (1) a deep convolutional neural network for the analysis of facial expressions within video frames; (2) a deep belief net to capture audio information; (3) a deep autoencoder to model the spatiotemporal information produced by the human actions depicted within the entire scene; and (4) a shallow network architecture focused on extracted features of the mouth of the primary human subject in the scene. We discuss each of these techniques, their performance characteristics and different strategies to aggregate their predictions. Our best single model was a convolutional neural network trained to predict emotions from static frames using two large data sets, the Toronto Face Database and our own set of faces images harvested from Google image search, followed by a per frame aggregation strategy that used the challenge training data. This yielded a test set accuracy of 35.58%. Using our best strategy for aggregating our top performing models into a single predictor we were able to produce an accuracy of 41.03% on the challenge test set. These compare favorably to the challenge baseline test set accuracy of 27.56%.
The task of the emotion recognition in the wild (EmotiW) Challenge is to assign one of seven emotions to short video clips extracted from Hollywood style movies. The videos depict acted-out emotions under realistic conditions with a large degree of variation in attributes such as pose and illumination, making it worthwhile to explore approaches which consider combinations of features from multiple modalities for label assignment.In this paper we present our approach to learning several specialist models using deep learning techniques, each focusing on one modality. Among these are a convolutional neural network, focusing on capturing visual information in detected faces, a deep belief net focusing on the representation of the audio stream, a K-Means based "bag-of-mouths" model, which extracts visual features around the mouth region and a relational autoencoder, which addresses spatio-temporal aspects of videos.We explore multiple methods for the combination of cues from these modalities into one common classifier. This achieves a considerably greater accuracy than predictions from our strongest single-modality classifier. Our method was the winning submission in the 2013 EmotiW challenge and achieved a test set accuracy of 47.67% on the 2014 dataset.
Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from available conditioning information in one step. One practical extension beyond one-step generation is a system that generates an image iteratively, conditioned on ongoing linguistic input or feedback. This is significantly more challenging than one-step generation tasks, as such a system must understand the contents of its generated images with respect to the feedback history, the current feedback, as well as the interactions among concepts present in the feedback history. In this work, we present a recurrent image generation model which takes into account both the generated output up to the current step as well as all past instructions for generation. We show that our model is able to generate the background, add new objects, and apply simple transformations to existing objects. We believe our approach is an important step toward interactive generation. Code and data is available at: https://www.microsoft.com/en-us/research/ project/generative-neural-visual-artist-geneva/.
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