Part 2: Organizational Semiotics and ApplicationsInternational audienceTV is a highly social and massive media that is worldwide available. The Interactive Digital TV represents a new device that is still constructing its identity. Designing applications for it is a challenging task, partially because of its intrinsic complex context and the lack of theoretical and methodological referential to support design activities. In this paper, we argue for a Socially Aware Computing approach to the design of iDTV applications, articulating artifacts and methods from Organizational Semiotics and Participatory Design. A case study on requirements for the design of an iDTV application is situated in the practical context of a Brazilian broadcasting TV Company. The results show benefits of using informed artifacts and methods in participatory and situated practices, indicating that it is possible and viable to make socially aware design in industrial settings
Part 2: Organisational Semiotics and ApplicationsInternational audienceThe design of Natural User Interface (NUI) technologies is still in its early stages; therefore, it does not have well-established guidelines, especially ones that consider the context of Accessibility. This increases the challenges for designers of these technologies to achieve products fulfilling their purpose. . In this paper we present a research project that aims at exploring NUI devices within the Accessibility context, with the goal of proposing ways to promote a better design for NUI technologies. We present this project from an Organizational Semiotics perspective, so that the context we aim to focus on shows itself clearly during the entire design process. Our ultimate goal is to promote better NUI designs, especially for people with disabilities, supporting their autonomy and inclusion in society
Part 2: Semiotics of Interactions and Socially Aware User Interface DesignInternational audienceDeveloping technology to attend to social demands is an increasing challenge for the Information and Communication Technology (ICT) area. Ubiquitous Computing, Wearable Computing, Social Software, and the Internet of Things are examples of how ICT has permeated personal and collective life. Technology affects people, even the ones who do not use it. Therefore, designing technology now requires higher social awareness and responsibility, as well as ethical commitment from all stakeholders. Naturally, such a process demands for artifacts and methods grounded on different theories and practices, capable of facilitating the understanding of the social world and its complexity, in an effective way. In this paper, we introduce a Socially Aware Design (SAwD) system which is a CASE tool designed to support early design activities when a problem is understood and a solution is proposed. This tool aids to articulate ideas from Organizational Semiotics and Participatory Design. We present the theoretical and methodological grounds of our work about the design rationale for SAwD and how it disseminates both the practice of a socially aware design and an adoption of theories
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