Abstract. Communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of Internet and cyberspace is widespread in every corner of our life. In this paper we propose a gesture algorithm using an animation technology. It was developed for educational purposes, and accessible through the WWW of Internet. The visual processes can be adapted for a variety of fields. For instance, in Cyber Clam Museum, the visual processes were used to design a screen with a realistic image and create a system that makes possible show at 360. Therefore, in the system, mobile hosts can observe the detailed clam's structure and save the image. This proposed algorithm provides multiple techniques to user may manipulate, visualize and interact with image on the Web.
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