PurposeThe purpose of this paper is to examine and illustrate the development of a methodology for generating swarms using lossless flocking.Design/methodology/approachA general methodology for swarm design is described. Examples of this approach in the literature are examined. A general requirement for lossless flocking is developed. The requirement is used in developing two swarm behaviors.FindingsIt is possible to apply the approach to the lossless flocking and to use the swarm condition to develop two swarm behaviors which satisfy this condition in many situations.Research limitations/implicationsThis paper illustrates the general swarm engineering method and demonstrates how it can be properly applied.Originality/valueThe swarm engineering method is used to develop the “quark” model, a new physicomimetic model.
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