Kuvvet antrenmanları; kas boyutunda, kuvvetinde ve gücünde artışlara neden olan bir uyarıcıdır. Kuvvet antrenman programı tasarımında yoğunluk, yük, tekrar sayıları, set sayıları, egzersiz türü, egzersiz sırası ve setler arası dinlenme gibi akut antrenman yükü değişkenleri dikkate alınmaktadır. 1,2 On yıllar-
Background and Study Aim. This study aimed to examine the differences between a range of performance parameters in -Greco-Roman and Freestyle wrestlers. The study group consisted of 60 young wrestlers, of which 30 were Greco-Roman, and 30 were freestyle. Material and Methods. The parameters analysed in the study included aerobic endurance, lower and upper extremity anaerobic power and capacity, postural sway, change of direction, sprint (5m-10m-20m-30m), and visual reaction. After calculating mean and standard deviation values with descriptive statistical methods, the conformity of all variables to normal distribution was checked with the Shapiro-Wilk Test. Differences between freestyle and Greco-Roman wrestlers were determined by t-test for independent samples. The statistical significance level was accepted as p<0.05. Results. Aerobic endurance, lower and upper extremity anaerobic power and capacity, postural sway (Right Foot Anterior-Posterior, Left Foot Total, Left Anterior-Posterior, Left Foot Medial-Lateral), change of direction, 5m and 10m sprint values, and visual reaction values of Greco-Roman and Freestyle wrestlers were found similar (p>0.05). In contrast, a significant difference (p<0.05) was seen in 20m and 30m sprints, double foot total, anterior-posterior, medial-lateral, right foot total, and right foot medial-lateral postural sway values Conclusions. Greco-Roman and freestyle wrestlers can be said to show similar performance values despite the different wrestling techniques and training methods they use.
Background and Study Aim: This study aims to examine the effects of the Triphasic Training Model (TTM) applied with different set designs (15-30 sec intra-set) on reactive strength index (RSI) and vertical jump values. Material and Methods:. Sixteen male athletes over 18 with at least three years of strength training experience (2 days a week) actively engaged in sports participated in the study. The study group was divided into two groups by calculating the relative strengths. The 15-second cluster set (C15) group exercises were performed with 15 seconds of rest between repetitions, and the 30-second cluster-set (C30) group practiced the exercises with 30 seconds of rest between repetitions. The triphasic training model was applied to all study groups for six weeks. Countermovement jump (CMJ) and drop jump tests were performed on the athletes before and after the training. Optojump brand photocell system was used for CMJ and RSI tests. For the RSI test, the desk height was determined as 40cm. Kolmogorov-Smirnov values were examined to assess the homogeneity of the data. To compare the means between groups, ANOVA was used for Repeated Measures, and a t-test was used to compare the pretest-posttest mean of the groups. The statistical significance level was determined as p<0.05. Results: After triphasic training, CMJ and RSI values of both C15 and C30 groups increased (p<0.05). When the within-group pretest-posttest values were examined, it was seen that the C30 group showed more improvement than the C15 group. Conclusions: As a result, it was seen that the triphasic training model applied twice a week for six weeks improved the CMJ and RSI values of the athletes, and it was more effective to use C30 instead of C15 in the use of cluster sets.
This study aims to determine the relationship between the digital game addiction levels of secondary and high school students and their motivation for participation in physical activity during the pandemic process. the study participants include a total of 322 students, 227 males, and 95 females, aged between 11 and 18. the game addiction scale for adolescents and the motivation scale for participation in physical activity were used as data collection tools in the study. in the statistical method of the study, descriptive statistics (frequency, arithmetic mean, standard deviation), t-test, one-way analysis of variance (ANOVA), Tukey multiple comparisons, and Pearson correlation tests were used. In the research findings, it has been determined that there is a negative and low-level significant relationship between the individual reasons and causelessness sub-dimensions of the motivation scale for participation in physical activity and digital game addiction. there was a significant difference in the game addiction scale and sub-dimensions of the motivation for participation in physical activity according to the duration of digital gaming of the students and their education levels. A significant difference was determined in the motivation scale for participation in physical activity according to the branch variable, and in the scale of game addiction according to the situation of the parents’ setting limits on the duration of digital gaming. A significant difference was not found in either scale according to gender. As a result, it was observed that the more the motivation for participation in physical activity, the lower the digital game addiction.
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