The government enacted shutdown policy in the fall of 2011 to prevent game addition of youth. Now shut down policy has been implemented about 3 years. We surveyed gamers' and non-gamers' perception about shut down system in 3 years. So this article tried to analysis the perception change of gamers and non-gamers about shut down policy.In result of this analysis, the evaluations of shutdown policy has decreased. Both gamer and non-gamer have the thought against the shot down policy. Among 2011-2012, non-gamer's perception on shut down policy had not changed much. But among 2012-2013, non-gamers' perception as well as gamer's perception has changed against shut down policy.This result showed that we should re-consider the effect and necessity of the shut down policy and whether the government should maintain the shut down policy.
Situational Crisis communication theory (SCCT), one of the major crisis communication theories, suggests that crisis managers have to choose the most effective crisis response strategy in accordance to the crisis type. However, there's a controversy over whether this theory is practically applicable in Korea. Therefore, this study analyzed statements of apology to see if companies in Korea are actually taking different response strategy according to the types of crisis.According to the result of analysis on 244 apology statements published in the newspapers from 2012 to spring of 2015, adaptive response strategy was mostly taken no matter what the crisis type was. In conclusion, there's a discrepancy in crisis response strategy between the theory suggested in SCCT and the current practices in Korea. This conclusion can contribute to devising an appropriate application of SCCT in Korea and to develop a more Korea relevant theory.
There are many methods to buy and sell online items. But A lot of people use item trade sites when they want to sell or buy their items. This article analyzes the price structure of item trade, and finds why gamers use item trade sites in spite of the brokerage.We analyze the difference of item prices between in the market of item trade sites and in the market of other trade methods. And we find that the prices of item trade sites is higher than those of other markets. Buyers pay about 6% higher prices to seller. The higher prices are for the safe trading what item trade sites supply. And sellers take about 0.7% higher prices than in other markets. There is a sufficient motive when gamers use item trade sites in spite of their high prices.
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