Modern mobile application processors are required to execute heavier workloads while the battery capacity is rarely increased. This trend leads to the need for a power model that can analyze the power consumed by CPU and GPU at run-time, which are the key components of the application processor in terms of power savings. We propose novel CPU and GPU power models based on the phases using performance monitoring counters for smartphones. Our phase-based power models employ combined per-phase power modeling methods to achieve more accurate power consumption estimations, unlike existing power models. The proposed CPU power model shows estimation errors of 2.51% for ARM Cortex A-53 and 1.97% for Samsung M1 on average, and the proposed GPU power model shows an average error of 8.92% for the Mali-T880. In addition, we integrate proposed CPU and GPU models with the latest display power model into a holistic power model. Our holistic power model can estimate the smartphone′s total power consumption with an error of 6.36% on average while running nine 3D game benchmarks, improving the error rate by about 56% compared with the latest prior model.
Smartphones have limited battery capacity, so efficient power management is required for high-performance applications and to increase usage time. In recent years, efficient power management of smartphones has become very important as the demand for power use of smartphones has grown due to deep learning, games, virtual reality, and augmented reality applications. Existing low-power techniques of smartphones focus only on lowering power consumption without considering actual power consumption based on utilization of the central processing unit (CPU) and graphics processing unit (GPU), which are major components of smartphones. In addition, they do not take into consideration the strict use of resources within the component and what instructions are being processed to operate them. In this paper, we propose a low-power technique that manages power by calculating the actual power consumption of smartphones at execution time and classifying the detailed resource operating states of CPUs and GPUs. The proposed technique was implemented by linking the kernel and native app on a Galaxy S7 smartphone equipped with Android. In experiments with 15 workloads, the proposed technique achieves an energy reduction of 18.11% compared to the low-power technique of the interactive governor built into the Galaxy S7 with a small FPS reduction of 3.12%.
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