Despite the numerous developments in object tracking, further development of current tracking algorithms is limited by small and mostly saturated datasets. As a matter of fact, data-hungry trackers based on deep-learning currently rely on object detection datasets due to the scarcity of dedicated large-scale tracking datasets. In this work, we present TrackingNet, the first large-scale dataset and benchmark for object tracking in the wild. We provide more than 30K videos with more than 14 million dense bounding box annotations. Our dataset covers a wide selection of object classes in broad and diverse context. By releasing such a large-scale dataset, we expect deep trackers to further improve and generalize. In addition, we introduce a new benchmark composed of 500 novel videos, modeled with a distribution similar to our training dataset. By sequestering the annotation of the test set and providing an online evaluation server, we provide a fair benchmark for future development of object trackers. Deep trackers fine-tuned on a fraction of our dataset improve their performance by up to 1.6% on OTB100 and up to 1.7% on TrackingNet Test. We provide an extensive benchmark on TrackingNet by evaluating more than 20 trackers. Our results suggest that object tracking in the wild is far from being solved.
In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of 764 hours. A total of 6,637 temporal annotations are automatically parsed from online match reports at a one minute resolution for three main classes of events (Goal, Yellow/Red Card, and Substitution). As such, the dataset is easily scalable. These annotations are manually refined to a one second resolution by anchoring them at a single timestamp following well-defined soccer rules. With an average of one event every 6.9 minutes, this dataset focuses on the problem of localizing very sparse events within long videos. We define the task of spotting as finding the anchors of soccer events in a video. Making use of recent developments in the realm of generic action recognition and detection in video, we provide strong baselines for detecting soccer events. We show that our best model for classifying temporal segments of length one minute reaches a mean Average Precision (mAP) of 67.8%. For the spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances δ ranging from 5 to 60 seconds. Our dataset and models are available at https://silviogiancola.github.io/SoccerNet.
Point clouds are challenging to process due to their sparsity, therefore autonomous vehicles rely more on appearance attributes than pure geometric features. However, 3D LIDAR perception can provide crucial information for urban navigation in challenging light or weather conditions. In this paper, we investigate the versatility of Shape Completion for 3D Object Tracking in LIDAR point clouds. We design a Siamese tracker that encodes model and candidate shapes into a compact latent representation. We regularize the encoding by enforcing the latent representation to decode into an object model shape. We observe that 3D object tracking and 3D shape completion complement each other. Learning a more meaningful latent representation shows better discriminatory capabilities, leading to improved tracking performance. We test our method on the KITTI Tracking set using car 3D bounding boxes. Our model reaches a 76.94% Success rate and 81.38% Precision for 3D Object Tracking, with the shape completion regularization leading to an improvement of 3% in both metrics.
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