In this paper, we examine how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. More specifically, we explore the following aspects: (a) how social media sites can be integrated into the museum user experience (b) how user interactions within the social media, both within the context of the museum experience and outside it, can be exploited to enhance the quality of recommendations made to the users, (c) how trending topics from social media can be used to link museum exhibits with today's topics of interest and (d) how multi-level related terms extraction from social media data can lead to proposals for reflections to users. The end goal is to provide increased stimuli for users to study exhibits deeper and reflect on them, as well as to trigger discussion between the users, thus maximizing the impact of a museum visit.
The unique aspects of different places seem to require games of different characteristics. This paper describes the initial steps of an attempt to design games for different places of cultural heritage and consists of three parts. In the first part, the descriptive model to be used as a classification method for games of different characteristics for cultural heritage sites is presented. In the second part, the model is used for the creation of different cultural heritage games. Finally, the third part presents a detailed case study of one of the developed games, showing the implementation and user testing processes as well as its efficiency in terms of education and visit motivation.
CrossCult H2020 is a European project, the aim of which is the reflection of history in a cultural setting. In describe how social media can be linked to cultural heritage and in particular how we can incorporate ga networks, history reflection and culture. The paper presents the case study of one of the project pilots, to history reflection can be enhanced with the use of social networks. Note: This material is presented to ensure timely dissemination of scholarly and technical work. Copyrigh therein are retained by authors or by other copyright holders. All persons copying this information are exp to the terms and constraints invoked by each author's copyright. In most cases, these works may not be the explicit permission of the copyright holder.
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