The emergence of innovative technologies and their increased integration in education, especially after the COVID-19 pandemic, has popularized the concept of technological pedagogical content knowledge (TPACK) in the educational field. The aim of this study is to determine whether technology-enhanced content and language-integrated learning (T-CLIL) instruction, which involves integrating technology into the CLIL approach that simultaneously focuses on non-language-related educational content and the target language, can improve the TPACK of preservice English teachers in tertiary education in Thailand. The development of their TPACK was monitored through four subjective tests that were employed at predetermined intervals across the experimental program. Quantitative data obtained from these tests were analyzed using descriptive statistics (mean scores, standard deviations, and percentages), as well as inferential statistics (using a repeated-measures analysis of variance in SPSS). The findings demonstrated that T-CLIL instruction enhances the TPACK of preservice teachers as indicated by the consistent increase in the mean scores for all seven TPACK elements across the four separate time intervals.
Physical interaction between humans has steadily decreased over the past year as a result of the COVID-19 pandemic. As a result, the adoption of e-conferencing has seen a huge increase in conducting business globally and technologically mediated interactions are now the order of the day—the new normal. The virtualization of meetings promotes collaboration among colleagues, target markets, associates, teachers, and students working towards the organization’s objectives. Using web conferencing in learning meets the primary goal of both educators and students. It facilitates the creation of the best learning environment for students and aids in the realization of a balance between life and teaching duties for educators. Through web conferencing, higher learning institutions have the ability to capitalize on the available technologies to expand access to instructors online while also creating new experiences in the teaching and learning environment. The elimination of the need to travel for students’ field trips has also been realized due to technological advances, and virtual tours have replaced these trips. A descriptive approach is adopted for the study, and it relies on information from peer-reviewed journals. Drawing from the literature review, the study first identifies web-conferencing in various facets of education. Secondly, it discusses web-conferencing adoption and its influence on teaching and learning. Third, a discussion on the importance and benefits as well as disadvantages of web-conferencing is outlined. Fourth, the study exemplifies two web-conferencing platforms: Zoom and Google Meet. The study further discusses the future of adopting web-conferencing in education.
A new approach to learning in the form of educational games has been adopted in recent years, especially in English language teaching. The educational game learning approach used to teach English to non-native English-speakers who use English as a second or foreign language has recorded great success. This study provides an innovative framework for the adoption of the educational games learning approach at university. This is done to ensure lifelong learning and interdisciplinary learning opportunities for students. The study introduces social skills and knowledge training to address topics of gaming and learning. It describes the point at which learning is expected to occur and the role that game elements play in relation to student engagement and educational gaming content interaction. The study further describes the principles governing collaborative learning which are the key pillars for acquiring cognitive and social skills. The contribution of game-based learning is further linked with mindset improvement and growth. The study further examines three theories that are essential to the development of the game-based learning approach: narrative-centered learning theory, problem-solving theory, and engagement theory. Upon providing the theoretical underpinnings, teachers’ perceptions towards the game-based learning approach are further addressed in the paper. The advantages and disadvantages of game-based learning are also discussed.
Technological tools, including networking hardware, media, and machines, have been incorporated into education to facilitate learning for many decades. The conveyance of knowledge through technology becomes fast, easy, and enjoyable for the learner while vastly improving the understanding of concepts. Research insights reveal that through the use of technological tools, the participatory capacity of students increases, and interest levels are raised. Education has evolved, over the centuries, in its form, nature, and manner of deliverance. When written communication had not yet developed, word of mouth and observation were the most common means of passing knowledge from one generation to the next. Teaching was mostly verbal, delivered through plays, songs, and poems. Writing as a means of communication only gained significance by the end of the 15th century. The use of chalkboards and blackboards as a method of learning and teaching gained popularity at the end of the 18th century. Still, now in the 21st century, more advanced technological tools play an important role in facilitating learning and teaching. This study examines the effectiveness of educational technology in English teacher education programs, emphasising the development of preservice teachers’ language and pedagogical skills.
Technological pedagogical content knowledge (TPACK) is a knowledge that extends beyond the conventional categories of the three “core” areas of education (pedagogy, content, and technology). Not every classroom, subjects, or pedagogical philosophy can benefit from the same technology tools. To improve teaching quality, teachers in any field should participate in professional development programs to learn about and use novel approaches to content distribution, assessment, and documentation. Technology-enhanced education is a challenging, systematized endeavor. When it comes to incorporating technology in the classroom, there is no optimal approach. There is a need for a method that regards teaching as a dialogue between instructors’ knowledge and their classroom practices. There are three pillars around which excellent technology-based instruction is built: subject matter, instructional methods, and available technology tools. All the differences in how much and how well schools use technology in the classroom can be traced back to these three interrelated factors. Therefore, teachers must be familiar with the strengths and limitations of various educational resources. This paper aims to provide the basic concept and significance of professional teacher development and analyze TPACK as a key to successful professional teacher development. Finally, it explains how the TPACK is used in many disciplines to improve students’ academic excellence and teachers’ TPACK in subjects such as science, English, social studies, and mathematics. Received: 11 November 2022 / Accepted: 26 December 2022 / Published: 5 January 2023
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