In March 2020, general self-isolation was announced in Russia, which became necessary against the background of the pandemic caused by the Covid-19 virus. The incidence statistics for the new virus grew at a catastrophic rate, the lack of a vaccine and an effective form of treatment led to the fact that in order to reduce the risks of the spread of a dangerous infection all educational institutions of the Russian Federation have switched to distance learning. The relevance of this study is due to the fact that many universities were not ready for such a drastic change in the educational format and, unfortunately, not all were able to provide a decent level of education during this difficult period. This is due to a variety of reasons, such as, for example, the existing technical base does not meet modern requirements, the lack of digital skills among teachers, the inability to create high-quality digital content in a short time, as well as many other issues that are covered in sufficient detail in this study. Based on the analysis of the existing problems that educational institutions faced in the process of introducing distance learning, further tasks were formed that need to be paid attention to in the further construction of the educational process. These include building an educational environment that includes key players in the labor market, ensuring the sustainability of the educational process through the introduction of a blended learning system, optimizing all educational costs, and most importantly, increasing student motivation and involvement in the educational process by introducing gamification and various game learning tools.
This is an Open Access article distributed under the terms of the Creative Commons Attribution-Noncommercial 4.0 Unported License, permitting all non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
This is an Open Access article distributed under the terms of the Creative Commons Attribution-Noncommercial 4.0 Unported License, permitting all non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
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