The main objective of the proposed study is to develop an e-learning system using augmented reality technology one of the main problems faces using AR in education is the huge computational power needed to transfer 2D animation to enrich learning facilities. Such problem increases when using smart mobile devices that suffer from hardware limitation. A promising framework is used to utilize cloud services to support augmented reality applications on the cloud. Such method significantly reduces consumption of memory and processing units when dealing with large size videos or images. Hence the augmented reality processing is speeded up to meet the requirements of E-learning systems. The proposed work was conducted on 100 students from different academic levels in the first semester of the year 2022. Three experiments were conducted for different fields of education including two-dimensional images using Unity Program (3D Software) to draw 3D objects and Vufoira software development kit. The experimental results showed promising results as the application has the flexibility to work on different platforms. Moreover the consumed memory to run the application is reduced significantly. The results also showed high performance for the application when drawing complex 3D images and when dealing with different animations. The study supported with a detailed questioner that proofs the importance of AR in the field of E-learning.
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