The need to improve teaching-learning processes promotes the development of Virtual Reality applications with adaptive learning approaches. Adaptive learning considers the premise that each person learns differently, at their own pace, considering the characteristics of the student. This paper describes the main components of an immersive adaptive learning approach for Virtual Reality simulators.
Over the past decade virtual reality technologies have been actively introduced into all spheres of life, affecting, among other things, the education sector. The purpose of this study is to develop a concept introducing a virtual reality simulator into educators' training. The underlying principle of the study is to design a virtual reality environment that, firstly, facilitates the development of conflict resolution competence for the students of pedagogical faculties, and secondly, facilitates its performance evaluation. In this article, approaches to design such a virtual reality simulator are discussed. The purpose of the simulator is to develop conflict resolution competences that are indispensable to future teachers. Besides the current study presents a set of situational cases, that are possible to resolve in a virtual reality environment. The resolution of those cases will help future teachers to prevent conflicts as well as to determine their behaviour in pre-conflict and conflict situations. The components of conflict resolution competence that are possible to develop with the help of the designed virtual reality simulator have been defined. The conducted study has also identified approaches to evaluate the effectiveness of conflict resolution competence development.
Modern higher education faces serious challenge of teaching future teachers to provide a psychologically safe environment in their interactions with students. This ability involves addressing developing conflict situations, accurately recognizing issue’s root cause, and concentrating on emotional condition of participants. The goal of this study is to show possibility of utilizing scenario method while creating a virtual reality (VR) application for pre-service teachers to use in pedagogically complicated conflict scenarios. The proposed technology facilitates creation of scenarios based on actual teacher-student interactions. Different scenarios comprise dialogues that illustrate a variety of possible instructors’ responses to a disagreement, so demonstrating range of chosen behavior tactics in pedagogical interaction settings. The research was developed utilizing ADDIE model instructional design methodology. At this level, useful classroom management scenarios have been constructed. These scenarios have been examined by experts. According to scenario analysis, three scenarios received positive ratings for their relevance, realism, learning objectives, feedback, engagement, flexibility, and effectiveness. During level of implementation, participants are master’s degree candidates in “training in pedagogical conflict management.” Participants also studied use of text and video material in VR. Notwithstanding their assumption that they are more effective, a survey of participants showed that they feel learning and deploying VR technology is time-consuming. As VR development tools become more accessible and user-friendly, unfavorable opinions will change, since it will take user time to comprehend technology. On the other hand, while it is a great indicator that they feel they are competent in execution, it may be troublesome for institutions to believe they are incapable of reaching these goals.
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