According to the assembly task model proposed by Stork and Schubö (2010) , the assembly task is divided into commissioning and joining subtasks. Each subtask includes two sequential stages, namely, perception and response selection, and action. This division enables a convenient discussion of the influences of Augmented reality (AR) assistance on operators during different stages of an assembly task. Research results can provide a basis for the further analysis of the influence mechanism of AR assistance on an assembly task. This study is composed of three experiments. Experiment 1 explores the influences of AR assistance on the performance of the overall assembly task and the commissioning and joining subtasks. Combining a variation of task complexities, Experiments 2 and 3 discuss the influences of AR assistance on the different stages of the commissioning and joining subtasks. We found that AR assistance can shorten the time of the overall assembly task and subtasks (commissioning and joining) and reduce mistakes during these tasks. Moreover, AR assistance can decrease cognitive load in the commissioning subtask, but it increases cognitive load in the joining task with low complexity. In the perception and response selection stage of the commissioning and joining subtasks, AR assistance can shorten the time for users to recognize the target part and understand the assembly relation. This advantage is extremely significant for the high-complexity task. In the action stage of two subtasks, AR assistance can shorten the time for users to capture parts, but it prolongs the time for users to build parts.
Objective The new media has promoted the presentation of three-dimensional dynamic Chinese character images on the screen, with temporal and spacial, virtual and interactive characteristics. Therefore, this article aims to study the influence of new media art on the graphic structure and the communication ways of Chinese characters. Method Through the Exploration of the graphic structure of Chinese character and screen, visual representations of the character image and communication ways of the image, this article makes it clear that the character image supported by the new media technology is expanded from two-dimensional to three-dimensional mode, from static to dynamic state. Conclusions There appears more and more three-dimensional character image design which is presented with the new media. For example, animation and hypertext technology add the concept of motion to Chinese character, which means characters are designed in a dynamic way, getting rid of the traditional static subtitle presentation and bringing character design unprecedented opportunities and challenges.
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