The dynamic design of graphic language can be seen everywhere in life as the digital media era progresses. Graphic designs, such as product packaging, poster design, book binding design, and logo design, are examples of traditional visual design. The print media is the most important factor. Graphic design that is aided by digital media technology is not limited to print but also includes network media. The teaching research of China’s visual design specialty is still in its early stages, the relevant teaching system reform of various colleges and universities is still being explored, and there is no unified standard in the digital information age. As a result, it is critical to conduct in-depth research using scientific and systematic methods in order to pave the way for the development of a domestic visual design specialty in the information age. Simultaneously, the popularization and development of new media have had a significant impact on traditional printing media, breaking the monotony of traditional visual communication and making modern visual design more vivid and intuitive. Visual perception in psychology is introduced into design thinking in this paper. Apart from its expression in art culture, the concept of space also encompasses the physics concepts of time and space, as well as the scientific research theory of visual perception in psychology, which transcends the perceptual cognition level of space in art design.
In a virtual 3D city scene, a 3D building model is a must-have element. A 3D reconstruction and rendering algorithm is described in this paper. Model geometry and texture data are simplified separately using LOD model technology. Half-folded mesh algorithm is used to simplify geometric data, while wavelet algorithm is used to compress texture data. Both methods reduce the amount of data that must be stored as well as the amount of data that must be transmitted over the network. To improve the response time of the original algorithm, a Kalman filter correction algorithm is used to optimize the 3D reconstruction beam adjustment algorithm. In this paper, the experimental scheme is used to assess the method. Experiments show that the algorithm reduces the number of primitives drawn by the system while preserving the important geometric features of the scene’s building model. It can also effectively reduce the workload of drawing 3D scenes, improve computer productivity, and reduce computer hardware requirements. This technique is well suited to rendering large-scale 3D urban scenes.
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