Abstract. With the development of computer chess games, now most of computer chesses have implemented the UCT search algorithm accordingly. And we have verified the superiority of the algorithm in experiments of some chesses. However, UCT algorithm is complex in programming and takes a lot of effort in development and tuning. This paper presents a common platform based on UCT algorithm suitable for computer chess game, which can help save time of development and achieve automated tuning. It achieves good result in both experiment and practice.
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