This paper presents a new human face generation method using a three-dimensional deformation technique. The deformation technique allows interactive alignment of features in the general geometric face model with the features of the multi-direction images of the specific human face which are pre-provided by the animator. The deformation result is a 3-D face model of the specific human face, it precisely reflects the correspondence features of the specific human face. This deformation technique also provide an available approach to obtain models of facial expression, To enhance the realism, we employ a new multi-direction texture mapping technique which get photometric information from rnultidirection images of the specific human face to diminish the texture distortion.
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