The purpose of this quantitative study was to determine the effectiveness of blended learning within the context of a science education methods course for early childhood elementary preservice teachers in Turkey. Elementary teachers historically fear science and avoid using it in their classes. This course was blended to allow the students to experience active science learning during face to face sessions. Student perceptions about their experiences in a blended methods course were collected using a previously validated survey. The data analysis of the post-test only survey research design demonstrated that students' perceptions were positive towards the use of blended learning within their science education methods course. However, the analysis determined that students felt that certain technical aspects of the blended learning environment hindered their learning.
<p class="jel-maintext">A variety of e-learning theories, models, and strategy have been developed to support educational settings. There are many factors for designing good instructional settings. This study set out to determine functionality of mobile devices, students who already have, and the student needs and views in relation to e-learning settings. The study participants are undergraduate students who are enrolled department of science education in faculty of education and electrical and electronics engineering department in faculty of engineering. Prepared questionnaire form is used to collect data. This form consists of three parts. First part of questionnaire related to mobile devices, second part related to user preferences and third part contains open ended question to get students ideas about usage of self-phones in science educational settings. Countable data are analyzed with descriptive techniques. And content analysis technique is used for written data. Findings show that mobile phones should be selected as required equipment for usage of mobile devices in e-learning setting. Other important findings that students suggest that mobile phone can be used face to face educational setting in classroom and outside of classroom without and face to face interaction to teacher or students.</p>
Effective usage of augmented reality(AR) depends on good integration into the learning environment. Based on a qualitative research approach, this study investigates the effects of using AR technologies in science education to support the effective use of AR. Students’ experiences of AR were gathered using a prepared questionnaire form. Within the scope of science education, AR was used in a university-level chemistry course. Using theme analysis, descriptive themes were created by analyzing the content of completed questionnaires in written texts. Descriptive expressions obtained from the written text were determined by free coding. These codes were then matched with appropriate themes and illustrated in the form of branched trees. The study results demonstrated that AR is an optimal tool for teaching abstract subjects that do not feature direct observation and examination in science education. Students also have positive opinions about the use of AR in other courses in science education. Another important result from this study revealed that AR software interfaces require improvements to be suitable as teaching material. In addition, several recommendations have been presented for the better integration of AR into the learning environment.
Article HistoryReceived: 14 November 2016 "Learner centered" term points out environments that attention to the learners brings to the educational setting. This term includes teaching practices: effort to uncover what learners think in a specific problem on hand, talking about their misconceptions and, giving them situations to readjust their ideas. In Learner centered classrooms, teachers assess different student for feedback and revision. The two major, summative and formative, assessment reveal individual students" progress continually. Teachers, in many classrooms, provide feedbacks to students are relatively rare. Feedback is most effective in learning when students have the opportunity to use it to readjust their thinking. Technology integration, a part of learner centered classroom, is support to providing feedback in effective way. This paper explores the design of learner centered classroom in relation to the interactive technology integration which is based on using mobile technology to provide effective feedback in learning environment. Higher education students used mobile interactive technology with teacher, one term, in misconception in science course. Qualitative research design was used in this research. Focus group interview method was used to get data collecting. The study findings show that mobile technology supports feedback effectively and promote student engagement in the classroom.
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