Penelitian ini bertujuan untuk mengetahui kompetensi profesional guru melalui implementasi Manajemen Berbasis Sekolah (MBS) di SD Katolik 143 Bhaktyarsa Maumere. Pendekatan yang digunakan dalam penelitian ini adalah kualitatif dengan jenis penelitian deskriptif. Subjek dari penelitian ini adalah kepala sekolah dan guru SD Katolik 143 Bhaktyarsa Maumere berjumlah 7 orang dipilih dengan menggunakan teknik purpossive sampling. Teknik pengumpulan data dengan menggunakan observasi, wawancara dan dokumentasi. Data hasil penelitian diolah dengan mereduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukan bahwa kepala sekolah melakukan diskusi dalam pengambilan kebijakan yang akan diterapkan oleh sekolah, kepala sekolah melakukan evaluasi dengan memeriksa perangkat pembelajaran, kehadiran guru, prestasi belajar siswa dan keaktifan guru dalam kegiatan pelatihan (diklat), seminar, workshop, dan bimtek untuk menambah wawasan guru dalam meningkatkan kompetensi profesionalnya melalui pelaksanaan Manajemen Berbasis Sekolah (MBS). Kepala sekolah melakukan supervisi administrasi pembelajaran, administrasi kelas, mengevaluasi hasil supervisi, dan menindaklanjuti hasil supervisi. Prestasi kelulusan siswa setiap tahunnya mencapai 100% lulus. Ini membuktikan bahwa siswa memiliki peningkatan pada hasil belajar dan dengan demikian terlihat peningkatan kompetensi profesional guru melalui implementasi Manajemen Berbasis Sekolah (MBS).
This research was conducted based on the following problem how to influence the use of tile jumping games on the mathematics learning outcomes of the multiplication basic concept material in class II b students at SDK 143 Bhaktyarsa Maumere. in class II b SDK 143 Bhakhtyarsa Maumere. This research uses a type of quantitative research to examine the effect of using the tile jumping game on mathematics learning outcomes on the basic concept of multiplication in class II b SDK 143 Bhaktyarsa Maumere students with a total of 27 students consisting of boys 11 boys and 16 girls. The data were collected using an essay test. The collected data were analyzed using the SPSS 16 application. The results of this study showed that there were significant differences in learning outcomes in mathematics using the tile jump game and the learning model. conventional wisdom. The average score of students' science learning outcomes taught by the tile jumping game is 88 which is classified as very high criteria. The average science learning outcomes of students who are taught by the conventional model is 58 which is in the low category, and tcount = 9.098 t table = 2.056 at a significant level of 5%. This means that t count>t table. So the tile jumping game has a positive effect on the mathematics learning outcomes of class II b SDK 143 Bhaktyarsa Maumere
This study aimed to determine the effect of using the crust board media assisted by the problem-based learning (PBL) model on student learning outcomes. This study used experimental quantitative research method with a one-group pre-test-post-tes research design. The sample used in this study was 20 people. Data collection techniques in this study used tests, observation and documentation. Data analysis techniques were using normality test and hypothesis testing. The result revealed that the average posttest score of student improved after using the problem-based learning (PBL) model-assisted crust board media compared to the average pretest score. The data analysis technique used a hypothesis test(t-tes) with the help of the SPSS version 25 program. The results showed a ttable of 1.725 and a tcount of 5.583 then the results of tcount were consulted with ttable foer one group test, where ttable (N=20) because tcount > ttable means the results of the two samples weresignificantly different. Thus it can be concluded that, there was a significant difference between the results of the pre-test and post-test which showh that the alternative hypothesis proposed by the researcher was accepted that also indicated that there was an effect of using crust board media assisted by the problem-based learning (PBL) model in improving learning outcomes on human digestive system the material at grade VB SDK 143 Bhaktyarsa. Based on the research findings, it can be concluded that there was an effect of using the PBL model-assisted crust board media in improving learning outcomes on human digestive system material at grade VB SDK 143 Bhaktyarsa
This study aims to determine the positive effect of using doraemon pouch learning media in improving student learning outcomes in learning mathematics multiplication material for class III students of SDI Belang. This research is a quantitative research. The research method used was pre-experimental using a one-group pretest posttest design. The sample in this study were 20 people. Data collection techniques in this study used tests, observations, and documentation. The results of this research classically show that the average post-test score of students increases after using learning media for Doraemon bags compared to the average pre-test score. The data analysis technique used is statistical analysis of pared samples with the help of the SPSS program. The results of the study show sig = 0.006 ≤ 0.05, it is said that there is a significant difference between the results of the pre-test and post-test which indicates that the alternative hypothesis proposed by the researcher is accepted, namely that there is a positive and significant influence on the use of learning media in Doraemon's pouch in improving learning outcomes students in learning mathematics multiplication material for class III students at SDI Belang.
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