S血ce Eastman 「 s pioneering study1) , quite a few effor1s have been made to c】 arify design problem − solvilg behavior. . [ [ this study also takes advantage of Protocol A 皿 a 】 ysis method and . its background data as many of 重 hose previous efforts did, aiid examines . spa ' tial design aCtivities as a kind of prob 】 em − sojvilg that accompa 皿 ies draw g processes. The paperlpays 忌 pecial at重 entio 血 重 o Eckersley ' s verbalization mode 】 2) 呂 nd , by specifying its effec 重 ivenesg and ineffectiviness in describi 皿 g designers 胃 verbalization during architectural design processes , proposes . an improve . ment of the model to describe architec 重 ura1 desig皿 activities in ' − quasi ? − real World . Keyv ' ords : arckitectura1 〔 design processqs , problem − solving , protocol analysis , verbal behaviour , drawings , graphic thinkr ' ng
In this study, the authors conducted the experiment in the virtual environment to verify the physiological restorative effect of the Green Design Office. As a result, when the conventional design office has changed into the Green Design Office, the averages of standardized SCL values significantly increased (p<.01). Moreover, it was suggested that the increase of the restorative effect of arousal level was more obvious when the workers were aware of the Green Design Office. Those results indicate that it is important to set the green elements and make the office workers aware of it in the office.
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