Belakangan ini pendidikan diramaikan dengan hadirnya program Kampus Merdeka yang dicetuskan oleh Nadiem Makarim. Hal itu menggunakan konsep Kampus Merdeka belajar mengikuti perkembangan pendidikan di era 4.0. Perubahan ini menjadi paradigma bagi Perguruan Tinggi untuk membangun Kampus Merdeka belajar agar siap menghadapi tantangan di era 4.0. Namun, tantangan itu tidak mudah bagi Perguruan Tinggi agar mahasiswa mengikuti program merdeka belajar dengan cepat. Penelitian ini bertujuan penggunaan teknik gamifikasi agar mahasiswa termotivasi mengikuti kegiatan merdeka belajar pada sistem pembelajaran. Gamifikasi berupa sebuah badge atas pencapaian mahasiswa dalam segala aktivitas pembelajaran yang telah dilakukan. Sistem merdeka belajar Perguruan Tinggi dirancang dengan menggunakan metode Agile Development dan 2 (dua) jenis framework yaitu Laravel dan VueJS dalam sebuah website. Adanya literature review sebagai acuan penelitian pembelajaran dengan gamifikasi membuktikan signifikan. Hasil penelitian dapat dibuktikan dengan hasil Analisa Skor SUS menunjukan angka 90. Hal ini menandakan bahwa sistem kampus merdeka belajar memberikan manfaat positif bagi mahasiswa. Maka perpaduan merdeka belajar dengan gamifikasi membuat mahasiswa bisa lebih termotivasi dan siap menghadapi tantangan belajar di era 4.0.
The process of purchasing, offering for sale, or transferring goods, services, and information over computer networks is known as electronic commerce (e-commerce). E-commerce is a subset of e-business, which has a broader definition that includes business partners, customer support, and job openings in addition to commercial activities. A database or database (database), e-mail or electronic mail (e-mail), non-computer technology in the form of different delivery systems, and a method of payment for e-commerce are additional requirements for e-commerce in addition to networking technologies. Given that e-commerce is electronic, customers can access and place orders from many locations. Given the current state of modern technology, a client wishing to access online shopping need not physically be there, as there are numerous locations in Indonesia's major cities that offer Wi-Fi-enabled internet access via laptop, notebook, or Personal Digital Assistant (PDA). So, this is a crucial time for businesses to establish e-commerce services. E-commerce is still largely unused in Indonesia. Following some background information, the author talks about the benefits of e-commerce to his business goals.
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