The purpose of this study was to investigate the effect of augmented reality and simulation on the achievement of mathematics and visual thinking among students. The study sample consisted of 86 students of mathematics divided into two treatments in a random way. This study utilized the quasi experimental type of methodology. The independent variables were the instruction (augmented reality & simulation). The dependent variables were the students’ achievement and visual thinking. The findings of this study showed that students using the augmented reality mode performed significantly better than those in the simulation mode in achievements and visual thinking.
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