Proceedings of the Fourth Conference on Creativity &Amp; Cognition - C&C '02 2002
DOI: 10.1145/581710.581715
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2 performances in the 21st century virtual color organ

Abstract: Jack Ox is the visual artist half of a collaborative team consisting of herself and David Britton, programmer. She will talk about the development of their virtual reality immersive project called "The 21st C. Virtual Color Organ" The Organ is an instrument which can visualize multiple musical compositions. It can be outfitted with separate color and image systems, depending on the different needs of various compositions. Ox will describe "Im Januar am Nil", composed by Clarence Barlow, a computer assisted com… Show more

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Cited by 8 publications
(3 citation statements)
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“…Some projects such as Ninjam aim to avoid the problem of latency by increasing the delay in transmission to a musical quantity (one bar) (Bouillot, 2007;Underwood, 2007). Other projects avoid the bandwidth issue by using high-speed research networks (Chafe, S. Wilson, Leistikow, Chisholm, & Scavone, 2000;Ox, 2002). The GIGAPOPR project used a high bandwidth connection between Princeton and McGill to allow for low latency streaming of audio, video, and MIDI data (Kapur et al, 2005).…”
Section: Lid the Networkmentioning
confidence: 99%
“…Some projects such as Ninjam aim to avoid the problem of latency by increasing the delay in transmission to a musical quantity (one bar) (Bouillot, 2007;Underwood, 2007). Other projects avoid the bandwidth issue by using high-speed research networks (Chafe, S. Wilson, Leistikow, Chisholm, & Scavone, 2000;Ox, 2002). The GIGAPOPR project used a high bandwidth connection between Princeton and McGill to allow for low latency streaming of audio, video, and MIDI data (Kapur et al, 2005).…”
Section: Lid the Networkmentioning
confidence: 99%
“…(Milgram et al, 1994;Milgram et al, 1997;Billinghurst et al, 2001a;Florins et al, 2005;Jacobs et al, 2006;Lam et al, 2006 (Milgram et al, 1994 Esta definición no es unánime entre los diferentes autores. Por ejemplo, en (Sherman et al, 2003, 13) (Ox et al, 2000). Esta pieza está diseñada para sistemas interactivos e inmersivos, como es el caso de la CAVE (ver apartado 1.3).…”
Section: Periodounclassified
“…Ox, en (Ox et al, 2000 (Mann, 2001, 304) la realidad mediatizada (RMe, mediated reality), es un término más general que engloba a la realidad aumentada. La RMe incluye la adición de objetos virtuales a la realidad visual, pero también la posibilidad de eliminar, alterar, reducir y cambiar de manera significante la percepción de la realidad visual.…”
Section: Figura 4 Imágenes Del Entorno Virtual the 21st Century Virtunclassified