Abstract:Purpose Quantify and compare the movement demands of gameplay in a male only and a female only touch rugby team competing in the International Touch World Cup (2019). Methods Movement demands (male: n = 16; female: n = 15) were assessed across 16 games (male open's: 8; female open's: 8) with 10 Hz global positioning system devices. Separate linear mixed models and Cohen's effect size (ES) comparisons were used to analyze variables by half (1st vs. 2nd half) and gender (male vs. female). Results Within game com… Show more
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