2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX) 2018
DOI: 10.1109/qomex.2018.8463409
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360° Mulsemedia Experience over Next Generation Wireless Networks - A Reinforcement Learning Approach

Abstract: The next generation of wireless networks targets aspiring key performance indicators, like very low latency, higher data rates and more capacity, paving the way for new generations of video streaming technologies, such as 360 • or omnidirectional videos. One possible application that could revolutionize the streaming technology is the 360 • MULtiple SEnsorial MEDIA (MULSEMEDIA) which enriches the 360 • video content with other media objects like olfactory, haptic or even thermoceptic ones. However, the adoptio… Show more

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Cited by 24 publications
(13 citation statements)
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“…Much akin to the case of the tactile Internet, 360º video applications could also benefit from the same principle to improve the overall QoE performance, regardless of other factors such as dynamic network conditions. In this context, we introduce a new application type entitled 360º mulsemedia 8 . In these applications, the 360º media is enriched with additional sensory effects such as haptic/wind, heat or smell.…”
Section: Do I Smell Coffee? the Tale Of A 360º Mulsemedia Experiencementioning
confidence: 99%
“…Much akin to the case of the tactile Internet, 360º video applications could also benefit from the same principle to improve the overall QoE performance, regardless of other factors such as dynamic network conditions. In this context, we introduce a new application type entitled 360º mulsemedia 8 . In these applications, the 360º media is enriched with additional sensory effects such as haptic/wind, heat or smell.…”
Section: Do I Smell Coffee? the Tale Of A 360º Mulsemedia Experiencementioning
confidence: 99%
“…A dataset of videos enriched with olfactory content and annotated with subjective user ratings are also provided. A new concept of 360 • mulsemedia as the application that will revolutionize the streaming technology is introduced by Comsa et al [320]. Fig.…”
Section: A Qoe In Immersive Ar/vr and Mulsemedia Applicationsmentioning
confidence: 99%
“…In Reference [31], Actor-Critic Learning Automata (ACLA) RL algorithm is used to learn the scheduling rule to be applied at each TTI in order to meet the delay, packet loss, and bit rate requirements for different traffic classes. The same actor-critic algorithm is employed in Reference [32] to optimize the scheduling problem for 360 • mulsemedia traffic class (additional human senses are incorporated alongside conventional 360 • video content) that is characterized by very high data rates and very low delay requirements. ACLA algorithm is not always the best option when optimizing the delay and packet loss objectives for various parameter settings, as stated in Reference [33].…”
Section: Related Workmentioning
confidence: 99%