3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
Adrien Chaffangeon Caillet,
Alix Goguey,
Laurence Nigay
Abstract:Mid-air pointing is widely used for 3D selection in Mixed Reality but leads to arm fatigue. In a first exploratory experiment we study a two-phase design and compare modalities for each phase: mid-air gestures, eye-gaze and microgestures. Results suggest that eye-gaze and microgestures are good candidates to reduce fatigue and improve interaction speed. We therefore propose two 3D selection techniques: Look&MidAir and Look&Micro. Both techniques include a first phase during which users control a cone directed … Show more
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