2023
DOI: 10.3389/fpubh.2023.1128156
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A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition

Abstract: BackgroundAdolescents growing up with a chronic condition might experience more social vulnerabilities compared to their healthy peers as an indirect result of their conditions. This can lead to a relatedness need frustration for these adolescents. Consequently, they might spend more time playing video games compared to their peers. Research shows that both social vulnerability and gaming intensity are predictors for problematic gaming. Therefore, we investigated if social vulnerability and gaming intensity ar… Show more

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