2018
DOI: 10.17083/ijsg.v5i4.266
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A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games

Abstract: Reality-enhanced gaming is an emerging serious game genre, that could contextualize a game within its real instruction-target environment. A key module for such games is the evaluator, that senses a user performance and provides consequent input to the game. In this project, we have explored an application in the automotive field, estimating driver performance in terms of fuel consumption, based on three key vehicular signals, that are directly controllable by the driver: throttle position sensor (TPS), engine… Show more

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Cited by 22 publications
(18 citation statements)
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“…Peugeot 207 contains various parameters collected from cars, which are used to predict either the road surface or the traffic (two labels were considered in our studies: label_14: road surface and label_15: traffic) [48]. The EnviroCar dataset records various vehicular signals through the onboard diagnostic (OBDII) interface to the Controller Area Network (CAN) bus [49][50][51]. The air quality index (AQI) dataset measures air quality in Australia during a period of one year [52].…”
Section: Experimental Analysis and Resultsmentioning
confidence: 99%
“…Peugeot 207 contains various parameters collected from cars, which are used to predict either the road surface or the traffic (two labels were considered in our studies: label_14: road surface and label_15: traffic) [48]. The EnviroCar dataset records various vehicular signals through the onboard diagnostic (OBDII) interface to the Controller Area Network (CAN) bus [49][50][51]. The air quality index (AQI) dataset measures air quality in Australia during a period of one year [52].…”
Section: Experimental Analysis and Resultsmentioning
confidence: 99%
“…When the transfer is optimized, the game is expected to be more effective in change of behaviour and attitude [3]. This inverse gamification approach is in line with the approach of realityenhanced serious games [4]. In both approaches user's real-world activities feed a digital serious game or gamified application.…”
Section: Introductionmentioning
confidence: 82%
“…Other factors (e.g., road-type, traffic conditions) do influence FC in a trip. However, for simplicity of data collection, we focused our research on these three variables because they are well known to and are directly controllable by the driver [57].…”
Section: Instant Driving Recommendationsmentioning
confidence: 99%