A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Zildomar Carlos Felix,
Liliane S. Machado,
Rodrigo Pinheiro de Toledo Vianna
et al.
Abstract:Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered a promising field of research. However, there is still a shortage not only of educational serious games (ESG) that implement such resources but also of models that can enhance the player’s experience and evaluate their performance. This work presents a decision model for SGE with 360° videos. The model was developed from artificial intelligence (AI) techniques with the aim of enhancing… Show more
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