2019
DOI: 10.1002/dac.3998
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A game‐theoretic model for users' participation in ephemeral social vehicular networks

Abstract: SummaryEphemeral social vehicular networks allow for short‐lived communications between occupants. While such transient interactions may provide important usage benefits such as traffic warnings, the reality of short‐lived interactions also poses challenges for deciding to participate in such social networks. In this paper, we develop a game‐theoretic model to understand the role of occupants' incentives to contribute to these ephemeral social networks. We rigorously study the properties of the model and resul… Show more

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Cited by 4 publications
(4 citation statements)
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“…In recent years, NEGM has been widely used in the application of multiagent systems. For example, Esmaeilyfard et al [31] developed a game-theoretical model to analyze user participation in ephemeral social vehicular networks. Al-Dhanhani et al [17] employed a multiagent game model to discuss human cooperation in social applications under four circumstances (e.g., traditional Tit for Tat with fixed history, the generous Tit for Tat, reputationbased Tit for Tat, and group reputation-based Tit for Tat).…”
Section: Modeling User Participation Through An Evolutionarymentioning
confidence: 99%
“…In recent years, NEGM has been widely used in the application of multiagent systems. For example, Esmaeilyfard et al [31] developed a game-theoretical model to analyze user participation in ephemeral social vehicular networks. Al-Dhanhani et al [17] employed a multiagent game model to discuss human cooperation in social applications under four circumstances (e.g., traditional Tit for Tat with fixed history, the generous Tit for Tat, reputationbased Tit for Tat, and group reputation-based Tit for Tat).…”
Section: Modeling User Participation Through An Evolutionarymentioning
confidence: 99%
“…Otherwise, the incentives lead to many random votes in the game, which might spoil the result of cooperation. This point is mostly overlooked in the above literature, and [27] that studied the role of nodes' incentives in order to contribute to ephemeral social networks. Fourth, we consider that both benign nodes and malicious nodes can take part in the voting game.…”
Section: Novelties and Contributionsmentioning
confidence: 99%
“…(21) and(27), respectively. Based on the values of φ i s, if c gm ≥ c a + (2α − 1) w + δc gm , then the left column in Fig.12({A, NA}) strictly dominates the right column ({NA, NA}).…”
mentioning
confidence: 99%
“…On the other hand, users' participation in mobile crowdsensing networks is often voluntary due to using battery resources or exposure to threats such as privacy issues [9]. Therefore, one of the main challenges of mobile crowdsensing networks is encouraging users to participate [10]. Therefore, attracting users' participation is a vital factor for the success of information transmission in this type of network [11].…”
Section: Introductionmentioning
confidence: 99%