2012 Joint Working IEEE/IFIP Conference on Software Architecture and European Conference on Software Architecture 2012
DOI: 10.1109/wicsa-ecsa.212.33
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A Generic Platform for Enterprise Gamification

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Cited by 99 publications
(69 citation statements)
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“…This may be operators who could drive more efficient, maintenance mechanics who need to choose between different repair options, and planners who influence the operations in a particular region. ELSA in this case would act as a mediator to introduce game mechanics such as points or relevant feedback to players [5].…”
Section: Elsamentioning
confidence: 99%
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“…This may be operators who could drive more efficient, maintenance mechanics who need to choose between different repair options, and planners who influence the operations in a particular region. ELSA in this case would act as a mediator to introduce game mechanics such as points or relevant feedback to players [5].…”
Section: Elsamentioning
confidence: 99%
“…Gamification was largely considered to be a tool for supporting engagement, and applied mostly in Business to Consumer (B2C) applications [4], [5]. People also considered applying gamification in enterprise contexts, within organizations to improve motivation and quality of tasks performed.…”
Section: Introductionmentioning
confidence: 99%
“…The advances in technology, including mobile and sensing technology, and the increased familiarity of the public with advanced features of Web 2.0, games and social computing have made these techniques possible and acceptable. DM has been used in various application areas including health [5,6], sport [7], sales [8] and education [9,10].…”
Section: Introductionmentioning
confidence: 99%
“…to increase performance and engagement of students [5], enterprise, e.g. to increase staff and customers loyalty [6], and design, e.g. to encourage sustainable living [7].…”
Section: Introductionmentioning
confidence: 99%