2002
DOI: 10.1177/154193120204600323
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A Graph Theoretic Model of Human Cognition in Chess

Abstract: Although advances in computing power have greatly improved computer chess playing, human chess players still rival their computer counter-parts. Computer algorithms typically use a strategy of exhaustive search, which is unlikely to be used by human players. We hypothesized that human chess players recognize higher order properties of the game and use these properties to limit their need for exhaustive move searching. We used graph theoretic modeling to quantitatively determine three possible higher order prop… Show more

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