2017 10th International Conference on Developments in eSystems Engineering (DeSE) 2017
DOI: 10.1109/dese.2017.54
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A Guideline for the Development of Blended Learning Platform Based on the Observation of Students' Reaction in a Virtual World

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Cited by 3 publications
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“…Internet Connection [24] [18] Participants Leaving [14] Hardware / Software Problems [17] Homogeneous Participants [8] [14] Late Equipment Delivery [14] RQ4 Which tools were used for the development of the research?…”
Section: Rq3 What Limitations Appear In the Application Of Vr As A Means For Learning?mentioning
confidence: 99%
“…Internet Connection [24] [18] Participants Leaving [14] Hardware / Software Problems [17] Homogeneous Participants [8] [14] Late Equipment Delivery [14] RQ4 Which tools were used for the development of the research?…”
Section: Rq3 What Limitations Appear In the Application Of Vr As A Means For Learning?mentioning
confidence: 99%