2012
DOI: 10.1177/0037549712438469
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A life cycle for modeling and simulation

Abstract: Conducting large-scale complex modeling and simulation (M&S) projects continues to pose significant challenges for M&S engineers, project managers, and sponsoring organizations. This paper presents a M&S life cycle to alleviate the challenges. The M&S life cycle describes a framework for organization of the processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and reuse a M&S application from birth to retirement. It provides guidance to a … Show more

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Cited by 114 publications
(97 citation statements)
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“…A number of authors, usually seasoned modellers in DES, describe the modelling process in what they often call simply models or life cycle models providing also guidelines for modellers to follow through the steps prescribed (Balci and Nance 1987;Nance 1994;Pidd 2004;Robinson 2004;Sargent et al 2006;Law 2007;Sargent 2010;Balci 2012). Others provide advice on common pitfalls and modelling principles for others to follow based on their wide experience as modellers (Shannon 1998;Pidd 1999;Sanchez 2007).…”
Section: Existing Work On Model Development Methodologymentioning
confidence: 99%
“…A number of authors, usually seasoned modellers in DES, describe the modelling process in what they often call simply models or life cycle models providing also guidelines for modellers to follow through the steps prescribed (Balci and Nance 1987;Nance 1994;Pidd 2004;Robinson 2004;Sargent et al 2006;Law 2007;Sargent 2010;Balci 2012). Others provide advice on common pitfalls and modelling principles for others to follow based on their wide experience as modellers (Shannon 1998;Pidd 1999;Sanchez 2007).…”
Section: Existing Work On Model Development Methodologymentioning
confidence: 99%
“…As metodologias específicas são para desenvolvimen-to de jogos de entretenimento [14][15][16], simulações [2,[10][11][12][13], materiais/objetos educacionais [17][18][19] e materiais de treinamento [20]. Apesar de serem metodologias utilizadas em cada área, e muitas vezes estendidas para o desenvolvimento de jogos sérios, elas não auxiliam em requisitos particulares dos JSs, pois há diferenças significativas entre eles e jogos de entretenimento, simulações e materiais educacionais.…”
Section: Metodologias Específicasunclassified
“…Sendo assim, um metodologia com qualidade aumentará a probabilidade do jogo ser efetivo. Essa qualidade é influenciada pelos processos (usados para desenvolver os artefatos); pelos próprios artefatos criados; por seu projeto (planejamento, gerenciamento de risco, controle e monitoramento); e pelos atores (ou seja, suas competên-cias para criar os artefatos) [2]. Um artefato define "o que" se quer produzir e um processo "como" será produzido.…”
Section: Discussõesunclassified
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