2012
DOI: 10.1007/s11760-012-0387-0
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A low latency implementation of a non-uniform partitioned convolution algorithm for room acoustic simulation

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Cited by 5 publications
(3 citation statements)
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“…While we compare the computational complexity of the proposed algorithm with the standard overlap-add convolution, we also acknowledge that more efficient convolution methods have recently been proposed, e.g. [57]- [59]. However, the comparison of the proposed algorithm with these new methods is outside the scope of this article.…”
Section: E Computational Loadmentioning
confidence: 99%
See 1 more Smart Citation
“…While we compare the computational complexity of the proposed algorithm with the standard overlap-add convolution, we also acknowledge that more efficient convolution methods have recently been proposed, e.g. [57]- [59]. However, the comparison of the proposed algorithm with these new methods is outside the scope of this article.…”
Section: E Computational Loadmentioning
confidence: 99%
“…[57]- [59]. However, the comparison of the proposed algorithm with these new methods is outside the scope of this article.…”
Section: E Computational Loadmentioning
confidence: 99%
“…It is also possible to process the first segment of the impulse response using the direct convolution to avoid the delay completely [87]. This approach has become popular in artificial reverberation, where very long FIR filters are used [88][89][90][91].…”
Section: Graphic Equalization Using Fast Convolutionmentioning
confidence: 99%