Abstract:Abstract. Polygon rasterization is one of the most computational and memory intensive operations in computer graphics. In this paper, we present a low-power, real-time hardware design for this task. The system is resolution-independent by configuring different numbers of render engines in a 2-dimensional array. Using an array configuration of 16 render engines for a 512 x 512-pixel display, a peak performance of up to 3.4 million Gouraud-shaded polygons/sec is achievable. Total power consumption, depending on … Show more
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