1995
DOI: 10.1007/bf02407087
|View full text |Cite
|
Sign up to set email alerts
|

A low-power high performance polygon renderer for computer graphics

Abstract: Abstract. Polygon rasterization is one of the most computational and memory intensive operations in computer graphics. In this paper, we present a low-power, real-time hardware design for this task. The system is resolution-independent by configuring different numbers of render engines in a 2-dimensional array. Using an array configuration of 16 render engines for a 512 x 512-pixel display, a peak performance of up to 3.4 million Gouraud-shaded polygons/sec is achievable. Total power consumption, depending on … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 15 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?