Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1 2016
DOI: 10.1145/3013971.3014023
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A mixed-reality museum tourism framework based on HMD and fisheye camera

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Cited by 9 publications
(5 citation statements)
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“…MR, as an extended AR (Speicher et al , 2019), needs further investigation of its ability to enhance the tourism experience (Trunfio and Campana, 2020). The development of MR in the tourism industry began with Zhang et al (2016) to explain the reconstruction of broken antiques and to learn about ancient soldier war techniques. It offers a new perspective of cultural object preservation (Bec et al , 2021; Trunfio et al , 2020).…”
Section: Extended Reality Development In Tourism Experience Journeymentioning
confidence: 99%
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“…MR, as an extended AR (Speicher et al , 2019), needs further investigation of its ability to enhance the tourism experience (Trunfio and Campana, 2020). The development of MR in the tourism industry began with Zhang et al (2016) to explain the reconstruction of broken antiques and to learn about ancient soldier war techniques. It offers a new perspective of cultural object preservation (Bec et al , 2021; Trunfio et al , 2020).…”
Section: Extended Reality Development In Tourism Experience Journeymentioning
confidence: 99%
“…XR has been applied to various domains, including cultural and heritage tourism (Gherardini et al , 2018; Han et al , 2013; Zhang et al , 2016), nature and ecotourism (Fritz et al , 2005; Marchiori et al , 2017), attraction and amusement parks (Wei et al , 2019a) and hotels (Bogicevic et al , 2019; Lo and Cheng, 2020). XR technology offers a new way to enjoy tourist destinations.…”
Section: Introductionmentioning
confidence: 99%
“…Comparable studies have explored cost-effective methods of virtual interfacing using cardboard HMDs [11] and Kinect sensors to enhance visitor interactivity and engagement with historical content [12]. A recent project used VR HMDs with low energy Bluetooth beacon to interact with virtual objects in specific areas of a digital museum [13]. These studies contribute to research within a digital museum space and the usage of VR in immersing the visitor in an interactive virtual world.…”
Section: Evolution Of Immersive Systems In Museumsmentioning
confidence: 99%
“…A comparable issue in the MR Display Case system neglected key MR technology by using glasses which is compatible with 3D display systems opposed to MR [29]. A system using the HTC Vive and a camera to augment both VR and AR environments into a single perspective lacks mobility and general features [13].…”
Section: Related Research On Ar/mr Hmds In Museumsmentioning
confidence: 99%
“…Since the development of MR platforms in museums, the potentiality for generating a greater engaging and visceral visitor experience has substantially increased. The majority of MR systems applied in museums amalgamate physical and digital objects to reshape the conventional museum experience [13,14]. MR is a vital tool in visualising ambient information retrieval as it displays museum notifications in a more accessible manner than the traditional wall-mounted displays.…”
Section: Introductionmentioning
confidence: 99%