Proceedings of the 11th International Conference on Human-Computer Interaction With Mobile Devices and Services 2009
DOI: 10.1145/1613858.1613884
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A mobile tool for in-situ prototyping

Abstract: Mobile interaction design introduces added challenges when compared with the usual design process for fixed technologies. In particular, it benefits greatly from the ability to take the design process out of the lab, creating, designing and evaluating applications within their natural usage context. However, this process requires new and deeply refined approaches to traditional techniques which are demanding and still avoided by designers. This paper presents a tool that overcomes some of these issues by offer… Show more

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Cited by 19 publications
(18 citation statements)
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“…Research Methods that rely on data collection from participants in situ, while their daily lives unfold, are seeing wide adoption from researchers in a variety of different fields, ranging from clinical psychology [16] to human computer interaction [7]. Methods to do so include diaries, where participants are instructed to log events, as well as the Experience Sampling Method [15] and its variants.…”
Section: Introductionmentioning
confidence: 99%
“…Research Methods that rely on data collection from participants in situ, while their daily lives unfold, are seeing wide adoption from researchers in a variety of different fields, ranging from clinical psychology [16] to human computer interaction [7]. Methods to do so include diaries, where participants are instructed to log events, as well as the Experience Sampling Method [15] and its variants.…”
Section: Introductionmentioning
confidence: 99%
“…In contrast, high-fidelity prototypes improve the testing experience and the quality of the evaluation results [8,16], but increase the costs and the time needed for creating them [5].…”
Section: Introductionmentioning
confidence: 99%
“…Other approaches focusing on providing building environments for rapid mockups and prototypes (e.g., DENIM [4], SILK [3], Sketch Wizard [1], POP 4 ) usually lack the support of multi-touch gestures in addition to lacking multiple platform support. In contrast, de Sa and Carrico [2] provide a promising approach for in-situ prototyping that particularly enables rapid prototyping. Unfortunately, the prototypes need to be drawn directly in the tool and there is no support of standardized screen transitions and interaction elements so far.…”
mentioning
confidence: 99%
“…Looking at the challenges of current mobile environments, it is desirable to have interactive mockups, which should run on mobile devices and be used in the actual usage context [2] while properly providing the underlying interaction schema. Moreover, these mockups should allow in-situ evaluation in order to get early feedback in the design and development stages.…”
mentioning
confidence: 99%