2011
DOI: 10.17562/pb-44-6
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A Model of Decision-Making Based on the Theory of Persuasion used in MMORPGs

Abstract: From a videogame perspective, decision-making is a crucial activity that takes place at all times and at different levels of perception. Moreover, this process influences the gamers' performances, which is an interesting feature for RPGs as they are games that are able to work as tools for increasing the improvement of the proximal development zones of players due to their inherent trait of cooperation, which alone, stimulates their skills of socialization, interaction and, consequently, communication. A feat … Show more

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