A Model of Using Digital Information Systems to Create Video Game Contexts: The Case of GPT Models and Its Effect
Oksana Zhukova,
Volodymyr Mandragelia,
Viktoriia Chepurna
et al.
Abstract:The main goal of the study is to identify factors influencing the formation of video game content through GTP models, and based on these factors to formulate strategies for improving these processes. The object of the research is digital information systems for creating the context of video games. The scientific task of the study is the formation and selection of the most optimal strategy for adapting an information system under the influence of negative factors for video game developers. The research methodol… Show more
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