2021 IEEE International Conference on Image Processing (ICIP) 2021
DOI: 10.1109/icip42928.2021.9506525
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A New Challenge: Behavioural Analysis Of 6-DOF User When Consuming Immersive Media

Abstract: Thanks to recent advances in computer graphics, wearable technology, and connectivity, Virtual Reality (VR) has landed in our daily life. A key novelty in VR is the role of the user, which has turned from merely passive to entirely active. Thus, improving any aspect of the coding-delivery-rendering chain starts with the need for understanding user behaviour. To do so, we investigate the navigation trajectories of users within a 6-Degrees-of-Freedom (DoF) VR environment. Specifically, we investigate the main di… Show more

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