2019
DOI: 10.3758/s13428-019-01264-8
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A novel virtual-reality-based route-learning test suite: Assessing the effects of cognitive aging on navigation

Abstract: Most research groups studying human navigational behavior with virtual environment (VE) technology develop their own tasks and protocols. This makes it difficult to compare results between groups and to create normative data sets for any specific navigational task. Such norms, however, are prerequisites for the use of navigation assessments as diagnostic tools-for example, to support the early and differential diagnosis of atypical aging. Here we start addressing these problems by presenting and evaluating a n… Show more

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Cited by 48 publications
(73 citation statements)
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References 45 publications
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“…Moreover, according to the multivariate analysis, the second variable predicting performance on route retracing (after route repetition) was the pointing task, which evaluated the knowledge of the environment's configuration, independent of the subject's point of view (allocentric). These results support the hypothesis that the realisation of route retracing involves an allocentric representation (Wiener et al, 2012(Wiener et al, , 2019Zancada-Menendez et al, 2016) based on survey knowledge (van Asselen, Kessels, et al, 2006) that allows the integration of two different perspectives (forward-backward).…”
Section: Performance At Spatial Knowledge Taskssupporting
confidence: 84%
See 1 more Smart Citation
“…Moreover, according to the multivariate analysis, the second variable predicting performance on route retracing (after route repetition) was the pointing task, which evaluated the knowledge of the environment's configuration, independent of the subject's point of view (allocentric). These results support the hypothesis that the realisation of route retracing involves an allocentric representation (Wiener et al, 2012(Wiener et al, , 2019Zancada-Menendez et al, 2016) based on survey knowledge (van Asselen, Kessels, et al, 2006) that allows the integration of two different perspectives (forward-backward).…”
Section: Performance At Spatial Knowledge Taskssupporting
confidence: 84%
“…performing this task. Furthermore, to our knowledge, the few studies that have focused on route retracing in the elderly (Allison & Head, 2017;Barrash, 1994;Karimpur et al, 2016;Wiener et al, 2012Wiener et al, , 2019;…”
Section: Discussionmentioning
confidence: 99%
“…In the XR discourse, human factors research is commonly conducted at the intersection of HCI and cognitive science domains (e.g., [13,29,46,58,98,[135][136][137]). HCI researchers try to improve technology and design by understanding humans better [46,97,138], whereas cognitive science researchers utilize technology to understand humans better [139,140]. At the intersection of these two domains, several HCI questions connected to perceptual and cognitive processing of visuospatial information arise, including:…”
Section: Human Factorsmentioning
confidence: 99%
“…The navigational test suite (Wiener et al, 2019) was developed in Unity and is delivered as a stand-alone application for Windows platforms, named Intersections. While the standalone application does not support VR, the Unity package in which it was developed is openly available from the Open Science framework (https://osf.io/u7yrh/), and thus could presumably be modified to support immersive VR or XR.…”
Section: The Navigational Test Suite: Intersectionsmentioning
confidence: 99%
“…The navigational test suite provides users with the option of collecting data from three tasks: original, route repetition, and route retracing (for descriptions of each, see Wiener et al, 2019). All three tasks take place in a four-way intersection that serves as the virtual environment.…”
Section: The Navigational Test Suite: Intersectionsmentioning
confidence: 99%