2014
DOI: 10.1007/s10803-014-2240-5
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A Physiologically Informed Virtual Reality Based Social Communication System for Individuals with Autism

Abstract: Clinical applications of advanced technology may hold promise for addressing impairments associated with autism spectrum disorders (ASD). This project evaluated the application of a novel physiologically responsive virtual reality based technological system for conversation skills in a group of adolescents with ASD. The system altered components of conversation based on (1) performance alone or (2) the composite effect of performance and physiological metrics of predicted engagement (e.g., gaze pattern, pupil … Show more

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Cited by 65 publications
(41 citation statements)
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“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47]. Hence, there is certain degree of overlap between the virtual reality based presentation mode and the conventional computer based presentation mode.…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
See 3 more Smart Citations
“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47]. Hence, there is certain degree of overlap between the virtual reality based presentation mode and the conventional computer based presentation mode.…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
“…In [28,37,[39][40][41]57], the Vizard Virtual Reality Toolkit, a commercial product from WorldViz (http://www.worldviz.com/vizard-virtual-reality-software/) was used to produce the avatars in the study. The toolkit contains a PeopleMaker program, which users can use to custom design morphable 3D heads for avatars for different emotion expressions.…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
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“…Interaction with physiological computing systems provides implicit feedback about one's current psychological state via the types of adaptations that occur at the interface. This feedback can be used to inform self-knowledge and facilitate self-regulation, which may have therapeutic benefits for certain clinical groups (Lahiri, Bekele, Dohrmann, Warren, & Sarkar, 2015).…”
mentioning
confidence: 99%