2015
DOI: 10.1007/978-3-319-16549-3_35
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A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games

Abstract: Abstract. This paper introduces an authoring tool for physics-based puzzle games that supports game designers through providing visual feedback about the space of interactions. The underlying algorithm accounts for the type and physical properties of the different game components. An area of influence, which identifies the possible space of interaction, is identified for each component. The influence areas of all components in a given design are then merged considering the components' type and the context info… Show more

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