ACM Symposium on Applied Perception 2019 2019
DOI: 10.1145/3343036.3343127
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A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting

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Cited by 3 publications
(7 citation statements)
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“…The latter one is equivalent to the conventional unit of stop, commonly used in cinematography and photography (a stop up is doubling and a stop down is halving a light quantity.) Wisessing et al [2019] confirmed the doubling and halving to be the natural perceived interval where the human visual system can discriminate brightness and shadows. Wisessing et al [2020] later adopted the-power-of-two interval to create their constant stimuli.…”
Section: Digital Lighting Toolsmentioning
confidence: 58%
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“…The latter one is equivalent to the conventional unit of stop, commonly used in cinematography and photography (a stop up is doubling and a stop down is halving a light quantity.) Wisessing et al [2019] confirmed the doubling and halving to be the natural perceived interval where the human visual system can discriminate brightness and shadows. Wisessing et al [2020] later adopted the-power-of-two interval to create their constant stimuli.…”
Section: Digital Lighting Toolsmentioning
confidence: 58%
“…Previous studies have investigated only a subset at a time, such as render style [McDonnell et al 2012;Volante et al 2016], geometry and material [Zell et al 2015], stylization level [Wallraven et al 2007], geometric detail [MacDorman et al 2009, body shape [Fleming et al 2016], etc. More specifically, recent work has investigated the role of lighting on character appeal with respect to key-light brightness, key-to-fill ratio and lighting direction [Wisessing et al 2016[Wisessing et al , 2020[Wisessing et al , 2019. They chose to focus their studies on the perceived brightness and shadow amount in the three-point lighting design which has become ubiquitous in portraiture from the painting in the Renaissance to the everyday news broadcasting.…”
Section: Related Workmentioning
confidence: 99%
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