2014
DOI: 10.4018/ijgbl.2014100101
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A Rating Tool for Sharing Experiences with Serious Games

Abstract: The potential of Computer Games for non-entertainment purposes, such as education, is well established. A wide variety of games have been developed for the educational market, covering subjects such as mathematics and languages. However, while a growing industry developing educational games exist, the practical uptake in schools is not as high as one would expect, based on current evidence of their effectiveness. The EduGameLab project investigates causes and solutions to the relatively low level of uptake in … Show more

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